Friday, August 30, 2013

Progress - August 30

New updates to Kibble Quest:

  • Completely redesigned upgrade screens. Weapons now have stats listed next to them. Stats improve as weapon is upgraded. Weapons also now have independent maximum ammo that is updated independently of gun upgrades.
  • Wave spawning has been reimplemented. Waves now spawn at a rate defined by a curve in the editor, allowing enemies to build up to the end of a wave resulting in challenging peaks.
  • Enemy1, Enemy2 and Enemy3 have been completely animated with walking and attacking. Player has been updated with shooting animation that respects the rate at which a certain weapon is firing.
  • Victory screen has been updated to include a 3 star ranking based on how much health the wall has lost.
  • Coins are now 3D, spin when dropped. They are also able to be picked up by a player swipe over them instead of requiring a tap.
Items left:
  • Large bug in which weapon does not replace itself in upgrade screen after being unlocked by player.
  • Story has to be written.
  • Analysis on how quickly enemies spawn during each wave needs to be done in order to maximize player enjoyability.
  • A mechanism for controlling enemy speed needs to be implemented. Allowing enemies to move faster in later levels.
  • Enemy5 and Enemy6 art needs to be created.
Current screenshots:



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